Android自定义ViewGroup嵌套与交互实现幕布全屏滚动

手机APP/开发
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2023-07-23
标签   Android
目录
  • 自定义 ViewGroup 全屏选中效果
  • 一、布局的测量与布局
  • 二、全屏滚动逻辑
  • 三、抽取Adapter与LayoutManager
  • 四、自定义属性
  • 后记

自定义 ViewGroup 全屏选中效果


事情是这个样子的,前几天产品丢给我一个视频,你觉得这个效果怎么样?我们的 App 也做一个这个效果吧!

我当时的反应:不行,不能,不可以!!!

开什么玩笑!就没见过这么玩的,这不是坑人吗?

此时产品幽幽的回了一句,“别人都能做,你怎么不能做,并且iOS说可以做,还很简单。”

我心里一万个不信,糟老头子太坏了,想骗我?

我立马和iOS同事统一战线,说不能做,实现不了吧。结果iOS同事幽幽的说了一句 “已经做了,四行代码完成”。

我勒个去,就指着我卷是吧。

这也没办法了,群里问问大神有什么好的方案,“xdm,车先减个速,(图片)这个效果怎么实现?”

“做不了...”

“让产品滚...”

“没做过,也没见过...”

“性能不好,不推荐,换方案吧。”

“GridView嵌套ScrollView , 要不RV嵌套RV?...”

“不理他,继续开车...”

...群里技术氛围果然没有让我失望,哎,看来还是得靠自己,抬头望了望天天,扣了扣脑阔,无语啊。

好了,说了这么多玩笑话,回归正题,其实关于标题的这种效果,确实是对性能的开销更大,且网上相关开源的项目也几乎没找到。

到底怎么做呢?相信跟着我一起复习的小伙伴们心里都有了一点雏形。自定义ViewGroup。

下面跟着我一起再次巩固一次 ViewGroup 的测量与布局,加上事件的处理,就能完成对应的功能。

话不多说,Let's go

一、布局的测量与布局

首先GridView嵌套ScrollView,RV 嵌套 RV 什么的,就宽度就限制死了,其次滚动方向也固定死了,不好做。

肯定是选用自定义 ViewGroup 的方案,自己测量,自己布局,自己实现滚动与缩放逻辑。

从产品发的竞品App的视频来看,我们需要先明确三个变量,一行显示多少个Item、垂直距离每一个Item的间距,水平距离每一个Item的间距。

然后我们测量每一个ItemView的宽度,每一个Item的宽度加起来就是ViewGroup的宽度,每一个Item的高度加起来就是ViewGroup的高度。

我们目前先不限定Item的宽高,先试着测量一下:

class CurtainViewContrainer extends ViewGroup {
    private int horizontalSpacing =;  //每一个Item的左右间距private int verticalSpacing =;  //每一个Item的上下间距private int mRowCount =;   // 一行多少个Itemprivate Adapter mAdapter;
    public CurtainViewContrainer(Context context) {
        this(context, null);
    }
    public CurtainViewContrainer(Context context, AttributeSet attrs) {
        this(context, attrs,);
    }
    public CurtainViewContrainer(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }
    private void init() {
        setClipChildren(false);
        setClipToPadding(false);
    }
    @SuppressLint("DrawAllocation")@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        final int sizeWidth = MeasureSpec.getSize(widthMeasureSpec) - this.getPaddingRight() - this.getPaddingLeft();
        final int modeWidth = MeasureSpec.getMode(widthMeasureSpec);
        final int sizeHeight = MeasureSpec.getSize(heightMeasureSpec) - this.getPaddingTop() - this.getPaddingBottom();
        final int modeHeight = MeasureSpec.getMode(heightMeasureSpec);
        int childCount = getChildCount();
        if (mAdapter == null || mAdapter.getItemCount() == || childCount == 0) {
            setMeasuredDimension(sizeWidth,);
            return;
        }
        int curCount =;
        int totalControlHeight =;
        int totalControlWidth =;
        int layoutChildViewCurX = this.getPaddingLeft();
        int curRow =;
        int curColumn =;
        SparseArray<Integer> rowWidth = new SparseArray<>(); //全部行的宽度//开始遍历for (int i =; i < childCount; i++) {
            View childView = getChildAt(i);
            int row = curCount / mRowCount;    //当前子View是第几行int column = curCount % mRowCount; //当前子View是第几列//测量每一个子View宽度
            measureChild(childView, widthMeasureSpec, heightMeasureSpec);
            int width = childView.getMeasuredWidth();
            int height = childView.getMeasuredHeight();
            boolean isLast = (curCount +) % mRowCount == 0;
            if (row == curRow) {
                layoutChildViewCurX += width + horizontalSpacing;
                totalControlWidth += width + horizontalSpacing;
                rowWidth.put(row, totalControlWidth);
            } else {
                //已经换行了
                layoutChildViewCurX = this.getPaddingLeft();
                totalControlWidth = width + horizontalSpacing;
                rowWidth.put(row, totalControlWidth);
                //添加高度
                totalControlHeight += height + verticalSpacing;
            }
            //最多只摆放个
            curCount++;
            curRow = row;
            curColumn = column;
        }
        //循环结束之后开始计算真正的宽度
        List<Integer> widthList = new ArrayList<>(rowWidth.size());
        for (int i =; i < rowWidth.size(); i++) {
            Integer integer = rowWidth.get(i);
            widthList.add(integer);
        }
        Integer maxWidth = Collections.max(widthList);
        setMeasuredDimension(maxWidth, totalControlHeight);
    }

当遇到高度不统一的情况下,就会遇到问题,所以我们记录一下每一行的最高高度,用于计算控件的测量高度。

虽然这样测量是没有问题的,但是布局还是有坑,姑且先这么测量:

@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
    int childCount = getChildCount();
    int curCount =;
    int layoutChildViewCurX = l;
    int layoutChildViewCurY = t;
    int curRow =;
    int curColumn =;
    SparseArray<Integer> rowWidth = new SparseArray<>(); //全部行的宽度//开始遍历for (int i =; i < childCount; i++) {
        View childView = getChildAt(i);
        int row = curCount / mRowCount;    //当前子View是第几行int column = curCount % mRowCount; //当前子View是第几列//每一个子View宽度int width = childView.getMeasuredWidth();
        int height = childView.getMeasuredHeight();
        childView.layout(layoutChildViewCurX, layoutChildViewCurY, layoutChildViewCurX + width, layoutChildViewCurY + height);
        if (row == curRow) {
            //同一行
            layoutChildViewCurX += width + horizontalSpacing;
        } else {
            //换行了
            layoutChildViewCurX = l;
            layoutChildViewCurY += height + verticalSpacing;
        }
        //最多只摆放个
        curCount++;
        curRow = row;
        curColumn = column;
    }
    performBindData();
}

这样做并没有紧挨着头上的Item,目前我们把Item的宽高都使用同样的大小,是勉强能看的,一旦高度不统一,就不能看了。

先不管那么多,先固定大小显示出来看看效果。

反正是能看了,一个寨版的 GridView ,但是超出了宽度的限制。接下来我们先做事件的处理,让他动起来。

二、全屏滚动逻辑

首先我们需要把显示的 ViewGroup 控件封装为一个类,让此ViewGroup在另一个ViewGroup内部移动,不然还能让内部的每一个子View单独移动吗?肯定是整体一起移动更方便一点。

然后我们触摸容器 ViewGroup 中控制子 ViewGroup 移动即可,那怎么移动呢?

我知道,用 MotionEvent + Scroller 就可以滚动啦!

可以!又不可以,Scroller确实是可以动起来,但是在我们拖动与缩放之后,不能影响到内部的点击事件。

那可以不可以用 ViewDragHelper 来实现动作效果?

也不行,虽然 ViewDragHelper 是ViewGroup专门用于移动的帮助类,但是它内部其实还是封装的 MotionEvent + Scroller。

而 Scroller 为什么不行?

这种效果我们不能使用 Canvas 的移动,不能使用 Sroller 去移动,因为它们不能记录移动后的 View 变化矩阵,我们需要使用基本的 setTranslation 来实现,自己控制矩阵的变化从而控制整个视图树。

我们把触摸的拦截与事件的处理放到一个公用的事件处理类中:

public class TouchEventHandler {
    private static final float MAX_SCALE =.5f;  //最大能缩放值private static final float MIN_SCALE =.8f;  //最小能缩放值//当前的触摸事件类型private static final int TOUCH_MODE_UNSET = -;
    private static final int TOUCH_MODE_RELEASE =;
    private static final int TOUCH_MODE_SINGLE =;
    private static final int TOUCH_MODE_DOUBLE =;
    private View mView;
    private int mode =;
    private float scaleFactor =.0f;
    private float scaleBaseR;
    private GestureDetector mGestureDetector;
    private float mTouchSlop;
    private MotionEvent preMovingTouchEvent = null;
    private MotionEvent preInterceptTouchEvent = null;
    private boolean mIsMoving;
    private float minScale = MIN_SCALE;
    private FlingAnimation flingY = null;
    private FlingAnimation flingX = null;
    private ViewBox layoutLocationInParent = new ViewBox();  //移动中不断变化的盒模型private final ViewBox viewportBox = new ViewBox();   //初始化的盒模型private PointF preFocusCenter = new PointF();
    private PointF postFocusCenter = new PointF();
    private PointF preTranslate = new PointF();
    private float preScaleFactor =f;
    private final DynamicAnimation.OnAnimationUpdateListener flingAnimateListener;
    private boolean isKeepInViewport = false;
    private TouchEventListener controlListener = null;
    private int scalePercentOnlyForControlListener =;
    public TouchEventHandler(Context context, View view) {
        this.mView = view;
        flingAnimateListener = (animation, value, velocity) -> keepWithinBoundaries();
        mGestureDetector = new GestureDetector(context,
                new GestureDetector.SimpleOnGestureListener() {
                    @Overridepublic boolean onFling(MotionEvent e, MotionEvent e2, float velocityX, float velocityY) {
                        flingX = new FlingAnimation(mView, DynamicAnimation.TRANSLATION_X);
                        flingX.setStartVelocity(velocityX)
                                .addUpdateListener(flingAnimateListener)
                                .start();
                        flingY = new FlingAnimation(mView, DynamicAnimation.TRANSLATION_Y);
                        flingY.setStartVelocity(velocityY)
                                .addUpdateListener(flingAnimateListener)
                                .start();
                        return false;
                    }
                });
        ViewConfiguration vc = ViewConfiguration.get(view.getContext());
        mTouchSlop = vc.getScaledTouchSlop() *.8f;
    }
    /**
     * 设置内部布局视图窗口高度和宽度
     */public void setViewport(int winWidth, int winHeight) {
        viewportBox.setValues(, 0, winWidth, winHeight);
    }
    /**
     * 暴露的方法,内部处理事件并判断是否拦截事件
     */public boolean detectInterceptTouchEvent(MotionEvent event) {
        final int action = event.getAction() & MotionEvent.ACTION_MASK;
        onTouchEvent(event);
        if (action == MotionEvent.ACTION_DOWN) {
            preInterceptTouchEvent = MotionEvent.obtain(event);
            mIsMoving = false;
        }
        if (action == MotionEvent.ACTION_CANCEL || action == MotionEvent.ACTION_UP) {
            mIsMoving = false;
        }
        if (action == MotionEvent.ACTION_MOVE && mTouchSlop < calculateMoveDistance(event, preInterceptTouchEvent)) {
            mIsMoving = true;
        }
        return mIsMoving;
    }
    /**
     * 当前事件的真正处理逻辑
     */public boolean onTouchEvent(MotionEvent event) {
        mGestureDetector.onTouchEvent(event);
        int action = event.getAction() & MotionEvent.ACTION_MASK;
        switch (action) {
            case MotionEvent.ACTION_DOWN:
                mode = TOUCH_MODE_SINGLE;
                preMovingTouchEvent = MotionEvent.obtain(event);
                if (flingX != null) {
                    flingX.cancel();
                }
                if (flingY != null) {
                    flingY.cancel();
                }
                break;
            case MotionEvent.ACTION_UP:
                mode = TOUCH_MODE_RELEASE;
                break;
            case MotionEvent.ACTION_POINTER_UP:
            case MotionEvent.ACTION_CANCEL:
                mode = TOUCH_MODE_UNSET;
                break;
            case MotionEvent.ACTION_POINTER_DOWN:
                mode++;
                if (mode >= TOUCH_MODE_DOUBLE) {
                    scaleFactor = preScaleFactor = mView.getScaleX();
                    preTranslate.set(mView.getTranslationX(), mView.getTranslationY());
                    scaleBaseR = (float) distanceBetweenFingers(event);
                    centerPointBetweenFingers(event, preFocusCenter);
                    centerPointBetweenFingers(event, postFocusCenter);
                }
                break;
            case MotionEvent.ACTION_MOVE:
                if (mode >= TOUCH_MODE_DOUBLE) {
                    //双指缩放float scaleNewR = (float) distanceBetweenFingers(event);
                    centerPointBetweenFingers(event, postFocusCenter);
                    if (scaleBaseR <=) {
                        break;
                    }
                    scaleFactor = (scaleNewR / scaleBaseR) * preScaleFactor *.15f + scaleFactor * 0.85f;
                    int scaleState = TouchEventListener.FREE_SCALE;
                    float finalMinScale = isKeepInViewport ? minScale : minScale *.8f;
                    if (scaleFactor >= MAX_SCALE) {
                        scaleFactor = MAX_SCALE;
                        scaleState = TouchEventListener.MAX_SCALE;
                    } else if (scaleFactor <= finalMinScale) {
                        scaleFactor = finalMinScale;
                        scaleState = TouchEventListener.MIN_SCALE;
                    }
                    if (controlListener != null) {
                        int current = (int) (scaleFactor *);
                        //回调if (scalePercentOnlyForControlListener != current) {
                            scalePercentOnlyForControlListener = current;
                            controlListener.onScaling(scaleState, scalePercentOnlyForControlListener);
                        }
                    }
                    mView.setPivotX();
                    mView.setPivotY();
                    mView.setScaleX(scaleFactor);
                    mView.setScaleY(scaleFactor);
                    float tx = postFocusCenter.x - (preFocusCenter.x - preTranslate.x) * scaleFactor / preScaleFactor;
                    float ty = postFocusCenter.y - (preFocusCenter.y - preTranslate.y) * scaleFactor / preScaleFactor;
                    mView.setTranslationX(tx);
                    mView.setTranslationY(ty);
                    keepWithinBoundaries();
                } else if (mode == TOUCH_MODE_SINGLE) {
                    //单指移动float deltaX = event.getRawX() - preMovingTouchEvent.getRawX();
                    float deltaY = event.getRawY() - preMovingTouchEvent.getRawY();
                    onSinglePointMoving(deltaX, deltaY);
                }
                break;
            case MotionEvent.ACTION_OUTSIDE:
                //外界的事件break;
        }
        preMovingTouchEvent = MotionEvent.obtain(event);
        return true;
    }
    /**
     * 计算两个事件的移动距离
     */private float calculateMoveDistance(MotionEvent event, MotionEvent event2) {
        if (event == null || event2 == null) {
            returnf;
        }
        float disX = Math.abs(event.getRawX() - event2.getRawX());
        float disY = Math.abs(event.getRawX() - event2.getRawX());
        return (float) Math.sqrt(disX * disX + disY * disY);
    }
    /**
     * 单指移动
     */private void onSinglePointMoving(float deltaX, float deltaY) {
        float translationX = mView.getTranslationX() + deltaX;
        mView.setTranslationX(translationX);
        float translationY = mView.getTranslationY() + deltaY;
        mView.setTranslationY(translationY);
        keepWithinBoundaries();
    }
    /**
     * 需要保持在界限之内
     */private void keepWithinBoundaries() {
        //默认不在界限内,不做限制,直接返回if (!isKeepInViewport) {
            return;
        }
        calculateBound();
        int dBottom = layoutLocationInParent.bottom - viewportBox.bottom;
        int dTop = layoutLocationInParent.top - viewportBox.top;
        int dLeft = layoutLocationInParent.left - viewportBox.left;
        int dRight = layoutLocationInParent.right - viewportBox.right;
        float translationX = mView.getTranslationX();
        float translationY = mView.getTranslationY();
        //边界限制if (dLeft >) {
            mView.setTranslationX(translationX - dLeft);
        }
        if (dRight <) {
            mView.setTranslationX(translationX - dRight);
        }
        if (dBottom <) {
            mView.setTranslationY(translationY - dBottom);
        }
        if (dTop >) {
            mView.setTranslationY(translationY - dTop);
        }
    }
    /**
     * 移动时计算边界,赋值给本地的视图
     */private void calculateBound() {
        View v = mView;
        float left = v.getLeft() * v.getScaleX() + v.getTranslationX();
        float top = v.getTop() * v.getScaleY() + v.getTranslationY();
        float right = v.getRight() * v.getScaleX() + v.getTranslationX();
        float bottom = v.getBottom() * v.getScaleY() + v.getTranslationY();
        layoutLocationInParent.setValues((int) top, (int) left, (int) right, (int) bottom);
    }
    /**
     * 计算两个手指之间的距离
     */private double distanceBetweenFingers(MotionEvent event) {
        if (event.getPointerCount() >) {
            float disX = Math.abs(event.getX() - event.getX(1));
            float disY = Math.abs(event.getY() - event.getY(1));
            return Math.sqrt(disX * disX + disY * disY);
        }
        return;
    }
    /**
     * 计算两个手指之间的中心点
     */private void centerPointBetweenFingers(MotionEvent event, PointF point) {
        float xPoint = event.getX(0);
        float yPoint = event.getY(0);
        float xPoint = event.getX(1);
        float yPoint = event.getY(1);
        point.set((xPoint + xPoint1) / 2f, (yPoint0 + yPoint1) / 2f);
    }
    /**
     * 设置视图是否要保持在窗口中
     */public void setKeepInViewport(boolean keepInViewport) {
        isKeepInViewport = keepInViewport;
    }
    /**
     * 设置控制的监听回调
     */public void setControlListener(TouchEventListener controlListener) {
        this.controlListener = controlListener;
    }
}

由于内部封装了移动与缩放的处理,所以我们只需要在事件容器内部调用这个方法即可:

public class CurtainLayout extends FrameLayout {
    private final TouchEventHandler mGestureHandler;
    private CurtainViewContrainer mCurtainViewContrainer;
    private boolean disallowIntercept = false;
    public CurtainLayout(@NonNull Context context) {
        this(context, null);
    }
    public CurtainLayout(@NonNull Context context, @Nullable AttributeSet attrs) {
        this(context, attrs,);
    }
    public CurtainLayout(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        setClipChildren(false);
        setClipToPadding(false);
        mCurtainViewContrainer = new CurtainViewContrainer(getContext());
        addView(mCurtainViewContrainer);
        mGestureHandler = new TouchEventHandler(getContext(), mCurtainViewContrainer);
        //设置是否在窗口内移动
        mGestureHandler.setKeepInViewport(false);
    }
    @Overridepublic void requestDisallowInterceptTouchEvent(boolean disallowIntercept) {
        super.requestDisallowInterceptTouchEvent(disallowIntercept);
        this.disallowIntercept = disallowIntercept;
    }
    @Overridepublic boolean onInterceptTouchEvent(MotionEvent event) {
        return (!disallowIntercept && mGestureHandler.detectInterceptTouchEvent(event)) || super.onInterceptTouchEvent(event);
    }
    @Overridepublic boolean onTouchEvent(MotionEvent event) {
        return !disallowIntercept && mGestureHandler.onTouchEvent(event);
    }
    @Overrideprotected void onSizeChanged(int w, int h, int oldw, int oldh) {
        mGestureHandler.setViewport(w, h);
    }
}

对于一些复杂的处理都做了相关的注释,接下来看看加了事件处理之后的效果:

已经可以自由拖动与缩放了,但是目前的测量与布局是有问题的,加下来我们抽取与优化一下。

三、抽取Adapter与LayoutManager

首先,内部的子View肯定是不能直接写在 xml 中的,太不优雅了,加下来我们定义一个Adapter,用于填充数据,顺便做一个多类型的布局。

public abstract class CurtainAdapter {
    //返回总共子View的数量
    public abstract int getItemCount();
    //根据索引创建不同的布局类型,如果都是一样的布局则不需要重写
    public int getItemViewType(int position) {
        return;
    }
    //根据类型创建对应的View布局
    public abstract View onCreateItemView(@NonNull Context context, @NonNull ViewGroup parent, int itemType);
    //可以根据类型或索引绑定数据
    public abstract void onBindItemView(@NonNull View itemView, int itemType, int position);
}

然后就是在绘制布局中通过设置 Apdater 来实现布局的添加与绑定逻辑。

public void setAdapter(CurtainAdapter adapter) {
    mAdapter = adapter;
    inflateAllViews();
}
public CurtainAdapter getAdapter() {
    return mAdapter;
}
//填充Adapter布局
private void inflateAllViews() {
    removeAllViewsInLayout();
    if (mAdapter == null || mAdapter.getItemCount() ==) {
        return;
    }
    //添加布局for (int i =; i < mAdapter.getItemCount(); i++) {
        int itemType = mAdapter.getItemViewType(i);
        View view = mAdapter.onCreateItemView(getContext(), this, itemType);
        addView(view);
    }
    requestLayout();
}
//绑定布局中的数据
private void performBindData() {
    if (mAdapter == null || mAdapter.getItemCount() ==) {
        return;
    }
    post(() -> {
        for (int i =; i < mAdapter.getItemCount(); i++) {
            int itemType = mAdapter.getItemViewType(i);
            View view = getChildAt(i);
            mAdapter.onBindItemView(view, itemType, i);
        }
    });
}

当然需要在指定的地方调用了,测量与布局中都需要处理。

   @Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        int childCount = getChildCount();
        if (mAdapter == null || mAdapter.getItemCount() == || childCount == 0) {
            setMeasuredDimension(, 0);
            return;
        }
      ...
    }
    @Overrideprotected void onLayout(boolean changed, int l, int t, int r, int b) {
        if (mAdapter == null || mAdapter.getItemCount() ==) {
            return;
        }
         performLayout();
        performBindData();
    }

接下来的重点就是我们对布局的方式进行抽象化,最简单的肯定是上面这种宽高固定的,如果是垂直的排列,我们设置一个垂直的瀑布流管理器,设置宽度固定,高度自适应,如果宽度不固定,那么是无法到达瀑布流的效果的。

同理对另一种水平排列的瀑布流我们设置高度固定,宽度自适应。

所以必须要设置 LayoutManager,如果不设置就抛异常。

接下来就是 LayoutManager 的接口与具体调用:

public interface ILayoutManager {
    public static final int DIRECTION_VERITICAL =;
    public static final int DIRECTION_HORIZONTAL =;
    public abstract int[] performMeasure(ViewGroup viewGroup, int rowCount, int horizontalSpacing, int verticalSpacing, int fixedValue);
    public abstract void performLayout(ViewGroup viewGroup, int rowCount, int horizontalSpacing, int verticalSpacing, int fixedValue);
    public abstract int getLayoutDirection();
}

有了接口之后我们就可以先写调用了:

class CurtainViewContrainer extends ViewGroup {
    private ILayoutManager mLayoutManager;
    private int horizontalSpacing =;  //每一个Item的左右间距private int verticalSpacing =;  //每一个Item的上下间距private int mRowCount =;   // 一行多少个Itemprivate int fixedWidth = CommUtils.dippx(150);  //如果是垂直瀑布流,需要设置宽度固定private int fixedHeight = CommUtils.dippx(180); //先写死,后期在抽取属性private CurtainAdapter mAdapter;
    @SuppressLint("DrawAllocation")@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        int childCount = getChildCount();
        if (mAdapter == null || mAdapter.getItemCount() == || childCount == 0) {
            setMeasuredDimension(, 0);
            return;
        }
        measureChildren(widthMeasureSpec, heightMeasureSpec);
        if (mLayoutManager != null && (fixedWidth > || fixedHeight > 0)) {
            for (int i =; i < childCount; i++) {
                View childView = getChildAt(i);
                if (mLayoutManager.getLayoutDirection() == ILayoutManager.DIRECTION_VERITICAL) {
                    measureChild(childView,
                            MeasureSpec.makeMeasureSpec(fixedWidth, MeasureSpec.EXACTLY),
                            heightMeasureSpec);
                } else {
                    measureChild(childView,
                            widthMeasureSpec,
                            MeasureSpec.makeMeasureSpec(fixedHeight, MeasureSpec.EXACTLY));
                }
            }
            int[] dimensions = mLayoutManager.performMeasure(this, mRowCount, horizontalSpacing, verticalSpacing,
                    mLayoutManager.getLayoutDirection() == ILayoutManager.DIRECTION_VERITICAL ? fixedWidth : fixedHeight);
            setMeasuredDimension(dimensions[], dimensions[1]);
        } else {
            throw new RuntimeException("You need to set the layoutManager first");
        }
    }
    @Overrideprotected void onLayout(boolean changed, int l, int t, int r, int b) {
        if (mAdapter == null || mAdapter.getItemCount() ==) {
            return;
        }
        if (mLayoutManager != null && (fixedWidth > || fixedHeight > 0)) {
            mLayoutManager.performLayout(this, mRowCount, horizontalSpacing, verticalSpacing,
                    mLayoutManager.getLayoutDirection() == ILayoutManager.DIRECTION_VERITICAL ? fixedWidth : fixedHeight);
            performBindData();
        } else {
            throw new RuntimeException("You need to set the layoutManager first");
        }
    }

那么我们先来水平的LayoutManager,相对简单一些,看看如何具体实现:

public class HorizontalLayoutManager implements ILayoutManager {
    @Overridepublic int[] performMeasure(ViewGroup viewGroup, int rowCount, int horizontalSpacing, int verticalSpacing, int fixedHeight) {
        int childCount = viewGroup.getChildCount();
        int curCount =;
        int totalControlHeight =;
        int totalControlWidth =;
        int curRow =;
        SparseArray<Integer> rowTotalWidth = new SparseArray<>();  //每一行的总宽度//开始遍历for (int i =; i < childCount; i++) {
            View childView = viewGroup.getChildAt(i);
            int row = curCount / rowCount;    //当前子View是第几行//已经测量过了,直接取宽高int width = childView.getMeasuredWidth();
            if (row == curRow) {
                //当前行
                totalControlWidth += width + horizontalSpacing;
            } else {
                //换行了
                totalControlWidth = width + horizontalSpacing;
            }
            rowTotalWidth.put(row, totalControlWidth);
            //赋值
            curCount++;
            curRow = row;
        }
        //循环结束之后开始计算真正的宽高
        totalControlHeight = (rowCount * (fixedHeight + verticalSpacing)) - verticalSpacing +
                viewGroup.getPaddingTop() + viewGroup.getPaddingBottom();
        List<Integer> widthList = new ArrayList<>();
        for (int i =; i < rowTotalWidth.size(); i++) {
            Integer width = rowTotalWidth.get(i);
            widthList.add(width);
        }
        totalControlWidth = Collections.max(widthList);
        rowTotalWidth.clear();
        rowTotalWidth = null;
        return new int[]{totalControlWidth - horizontalSpacing, totalControlHeight - verticalSpacing};
    }
    @Overridepublic void performLayout(ViewGroup viewGroup, int rowCount, int horizontalSpacing, int verticalSpacing, int fixedHeight) {
        int childCount = viewGroup.getChildCount();
        int curCount =;
        int layoutChildViewCurX = viewGroup.getPaddingLeft();
        int layoutChildViewCurY = viewGroup.getPaddingTop();
        int curRow =;
        //开始遍历for (int i =; i < childCount; i++) {
            View childView = viewGroup.getChildAt(i);
            int row = curCount / rowCount;    //当前子View是第几行//每一个子View宽度int width = childView.getMeasuredWidth();
            childView.layout(layoutChildViewCurX, layoutChildViewCurY, layoutChildViewCurX + width, layoutChildViewCurY + fixedHeight);
            if (row == curRow) {
                //同一行
                layoutChildViewCurX += width + horizontalSpacing;
            } else {
                //换行了
                layoutChildViewCurX = childView.getPaddingLeft();
                layoutChildViewCurY += fixedHeight + verticalSpacing;
            }
            //赋值
            curCount++;
            curRow = row;
        }
    }
    @Overridepublic int getLayoutDirection() {
        return DIRECTION_HORIZONTAL;
    }
}

对于水平的布局方式来说,高度是固定的,我们很容易的就能计算出来,但是宽度每一行的可能都不一样,我们用一个List记录每一行的总宽度,在最后设置的时候取出最大的一行作为容器的宽度,记得要减去一个间距哦。

那么不同宽度的水平布局方式效果的实现就是这样:

实现是实现了,但是这么计算是不是有问题?每一行的最高高度好像不是太准确,如果每一列都有一个最大高度,但是不是同一列,那么测量的高度就比实际高度要更高。

加一个灰色背景就可以看到效果:

我们再优化一下,它应该是计算每一列的总共高度,然后选出最大高度才对:

@Override
public int[] performMeasure(ViewGroup viewGroup, int rowCount, int horizontalSpacing, int verticalSpacing, int fixedWidth) {
    int childCount = viewGroup.getChildCount();
    int curPosition =;
    int totalControlHeight =;
    int totalControlWidth =;
    SparseArray<List<Integer>> columnAllHeight = new SparseArray<>(); //每一列的全部高度//开始遍历for (int i =; i < childCount; i++) {
        View childView = viewGroup.getChildAt(i);
        int row = curPosition / rowCount;    //当前子View是第几行int column = curPosition % rowCount;    //当前子View是第几列//已经测量过了,直接取宽高int height = childView.getMeasuredHeight();
        List<Integer> integers = columnAllHeight.get(column);
        if (integers == null || integers.isEmpty()) {
            integers = new ArrayList<>();
        }
        integers.add(height + verticalSpacing);
        columnAllHeight.put(column, integers);
        //赋值
        curPosition++;
    }
    //循环结束之后开始计算真正的宽高
    totalControlWidth = (rowCount *
            (fixedWidth + horizontalSpacing) + viewGroup.getPaddingLeft() + viewGroup.getPaddingRight());
    List<Integer> totalHeights = new ArrayList<>();
    for (int i =; i < columnAllHeight.size(); i++) {
        List<Integer> heights = columnAllHeight.get(i);
        int totalHeight =;
        for (int j =; j < heights.size(); j++) {
            totalHeight += heights.get(j);
        }
        totalHeights.add(totalHeight);
    }
    totalControlHeight = Collections.max(totalHeights);
    columnAllHeight.clear();
    columnAllHeight = null;
    return new int[]{totalControlWidth - horizontalSpacing, totalControlHeight - verticalSpacing};
}

再看看效果:

宽高真正的测量准确之后我们接下来就开始属性的抽取与封装了。

四、自定义属性

我们先前都是使用的成员变量来控制一些间距与逻辑的触发,这就跟业务耦合了,如果想做到通用的一个效果,肯定还是要抽取自定义属性,做到对应的配置开关,就可以适应更多的场景使用,也是开源项目的必备技能。

细数一下我们需要控制的属性:

  • enableScale 是否支持缩放
  • maxScale 缩放的最大比例
  • minScale 缩放的最小比例
  • moveInViewport 是否只能在布局内部移动
  • horizontalSpacing item的水平间距
  • verticalSpacing item的垂直间距
  • fixed_width 竖向的排列 - 宽度定死 并设置对应的LayoutManager
  • fixed_height 横向的排列 - 高度定死 并设置对应的LayoutManager

定义属性如下:

<!--  全屏幕布布局自定义属性  -->
<declare-styleable name="CurtainLayout"><!--Item的横向间距--><attr name="horizontalSpacing" format="dimension" /><!--Item的垂直间距--><attr name="verticalSpacing" format="dimension" /><!--每行需要展示多少数量的Item--><attr name="rowCount" format="integer" /><!--垂直方向瀑布流布局,固定宽度为多少--><attr name="fixedWidth" format="dimension" /><!--水平方向瀑布流布局,固定高度为多少--><attr name="fixedHeight" format="dimension" /><!--是否只能在布局内部移动 当为false时候为自由移动--><attr name="moveInViewport" format="boolean" /><!--是否可以缩放--><attr name="enableScale" format="boolean" /><!--最大与最小的缩放比例--><attr name="maxScale" format="float" /><attr name="minScale" format="float" />
</declare-styleable>

取出属性并对容器布局与触摸处理器做赋值的操作:

public class CurtainLayout extends FrameLayout {
    private int horizontalSpacing;
    private int verticalSpacing;
    private int rowCount;
    private int fixedWidth;
    private int fixedHeight;
    private boolean moveInViewport;
    private boolean enableScale;
    private float maxScale;
    private float minScale;
    public CurtainLayout(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        setClipChildren(false);
        setClipToPadding(false);
        mCurtainViewContrainer = new CurtainViewContrainer(getContext());
        addView(mCurtainViewContrainer);
        initAttr(context, attrs);
        mGestureHandler = new TouchEventHandler(getContext(), mCurtainViewContrainer);
        //设置是否在窗口内移动
        mGestureHandler.setKeepInViewport(moveInViewport);
        mGestureHandler.setEnableScale(enableScale);
        mGestureHandler.setMinScale(minScale);
        mGestureHandler.setMaxScale(maxScale);
        mCurtainViewContrainer.setHorizontalSpacing(horizontalSpacing);
        mCurtainViewContrainer.setVerticalSpacing(verticalSpacing);
        mCurtainViewContrainer.setRowCount(rowCount);
        mCurtainViewContrainer.setFixedWidth(fixedWidth);
        mCurtainViewContrainer.setFixedHeight(fixedHeight);
        if (fixedWidth > || fixedHeight > 0) {
            if (fixedWidth >) {
                mCurtainViewContrainer.setLayoutDirectionVertical(fixedWidth);
            } else {
                mCurtainViewContrainer.setLayoutDirectionHorizontal(fixedHeight);
            }
        }
    }
    /**
     * 获取自定义属性
     */private void initAttr(Context context, AttributeSet attrs) {
        TypedArray mTypedArray = context.obtainStyledAttributes(attrs, R.styleable.CurtainLayout);
        this.horizontalSpacing = mTypedArray.getDimensionPixelSize(R.styleable.CurtainLayout_horizontalSpacing,);
        this.verticalSpacing = mTypedArray.getDimensionPixelSize(R.styleable.CurtainLayout_verticalSpacing,);
        this.rowCount = mTypedArray.getInteger(R.styleable.CurtainLayout_rowCount,);
        this.fixedWidth = mTypedArray.getDimensionPixelOffset(R.styleable.CurtainLayout_fixedWidth,);
        this.fixedHeight = mTypedArray.getDimensionPixelSize(R.styleable.CurtainLayout_fixedHeight,);
        this.moveInViewport = mTypedArray.getBoolean(R.styleable.CurtainLayout_moveInViewport, false);
        this.enableScale = mTypedArray.getBoolean(R.styleable.CurtainLayout_enableScale, true);
        this.minScale = mTypedArray.getFloat(R.styleable.CurtainLayout_minScale,.7f);
        this.maxScale = mTypedArray.getFloat(R.styleable.CurtainLayout_maxScale,.5f);
        mTypedArray.recycle();
    }
    ...
    public void setMoveInViewportInViewport(boolean moveInViewport) {
        this.moveInViewport = moveInViewport;
        mGestureHandler.setKeepInViewport(moveInViewport);
    }
    public void setEnableScale(boolean enableScale) {
        this.enableScale = enableScale;
        mGestureHandler.setEnableScale(enableScale);
    }
    public void setMinScale(float minScale) {
        this.minScale = minScale;
        mGestureHandler.setMinScale(minScale);
    }
    public void setMaxScale(float maxScale) {
        this.maxScale = maxScale;
        mGestureHandler.setMaxScale(maxScale);
    }
    public void setHorizontalSpacing(int horizontalSpacing) {
        mCurtainViewContrainer.setHorizontalSpacing(horizontalSpacing);
    }
    public void setVerticalSpacing(int verticalSpacing) {
        mCurtainViewContrainer.setVerticalSpacing(verticalSpacing);
    }
    public void setRowCount(int rowCount) {
        mCurtainViewContrainer.setRowCount(rowCount);
    }
    public void setFixedWidth(int fixedWidth) {
        mCurtainViewContrainer.setLayoutDirectionVertical(fixedWidth);
    }
    public void setFixedHeight(int fixedHeight) {
        mCurtainViewContrainer.setLayoutDirectionHorizontal(fixedHeight);
    }

然后在布局容器与事件处理类中做对应的赋值操作即可。

如何使用?

<CurtainLayoutandroid:id="@+id/curtain_view"android:layout_width="match_parent"android:layout_height="match_parent"app:enableScale="true"app:fixedWidth="dp"app:horizontalSpacing="dp"app:maxScale=".5"app:minScale=".8"app:moveInViewport="true"app:rowCount=""app:verticalSpacing="dp">
</CurtainLayout>

如果在xml中设置过 fixedWidth 或者 fixedHeight ,那么在 Activity 中也可以不设置 LayoutManager 了。

val list = listOf<String>( ... )
val adapter = ViewgroupAdapter(list)
val curtainView = findViewById<CurtainLayout>(R.id.curtain_view)
curtainView.adapter = adapter

最终效果:

后记

关于 ViewGroup 的测量与布局与事件,我们已经从易到难复习了四期了,相信同学应该是能掌握了。

话说到里就应该到了完结时刻,关于自定义View与自定义ViewGroup的复习与回顾就到此告一段落了,对于市面上能见到的一些布局效果,基本上能通过自定义ViewGroup与自定义View来实现。其实很早就想完结了,因为感觉这些东西有一点过于基础了,好像大家都不是很有兴趣看这些基础的东西,

自定义View可以很方便的做自定义的绘制与本身与内部的一些移动,而对于一些多View移动的特效,我们就算用自定义View难以实现或实现的比较复杂的话,也能使用Behivor或者MotionLayot 来实现,当然这就是另一个篇章了。

如果有兴趣也可以看看我之前的 Behivor 文章 【传送门】 或者 MotionLayot 的文章,【传送门】。

同时也可以搜索与翻看之前的文章哦。

本文的代码均可以在我的Kotlin测试项目中看到,【传送门】。你也可以关注我的这个Kotlin项目,我有时间都会持续更新。

关于本文的全屏滑动效果,我也会开源传到 MavenCentral 供大家依赖使用,【传送门】

使用:Gradle中直接依赖即可:

implementation "com.gitee.newki123456:curtain_layout:1.0.0"

好了,如果类似的效果有更多的更好的其他方式,也希望大家能评论区交流一下。

惯例,我如有讲解不到位或错漏的地方,希望同学们可以指出。

哎,找图片都找了接近一个小时,如果大家想要对应的图片也可以去项目中拿哦!😅😅