1. Easy Rules 概述
Easy Rules是一个 Java 规则引擎,灵感来自一篇名为《Should I use a Rules Engine?》的文章
Easy Rules它提供Rule抽象以创建具有条件和动作的规则,并提供RuleEngine API,该API通过一组规则运行以评估条件并执行动作。
Easy Rules简单易用,只需两步:
首先,定义规则,方式有很多种
方式一:注解
@Rule(name = "weather rule", description = "if it rains then take an umbrella")
public class WeatherRule {
@Condition
public boolean itRains(@Fact("rain") boolean rain) {
return rain;
}
@Action
public void takeAnUmbrella() {
System.out.println("It rains, take an umbrella!");
}
}
方式二:链式编程
Rule weatherRule = new RuleBuilder()
.name("weather rule")
.description("if it rains then take an umbrella")
.when( facts -> facts.get("rain").equals(true))
.then(facts -> System.out.println("It rains, take an umbrella!"))
.build();
方式三:表达式
Rule weatherRule = new MVELRule()
.name("weather rule")
.description("if it rains then take an umbrella")
.when("rain == true")
.then("System.out.println("It rains, take an umbrella!");");
方式四:yml配置文件
例如:weather-rule.yml
name: "weather rule"
description: "if it rains then take an umbrella"
condition: "rain == true"
actions:
- "System.out.println("It rains, take an umbrella!");"
MVELRuleFactory ruleFactory = new MVELRuleFactory(new YamlRuleDefinitionReader());
Rule weatherRule = ruleFactory.createRule(new FileReader("weather-rule.yml"));
接下来,应用规则
public class Test {
public static void main(String[] args) {
// define facts
Facts facts = new Facts();
facts.put("rain", true);
// define rules
Rule weatherRule = ...
Rules rules = new Rules();
rules.register(weatherRule);
// fire rules on known facts
RulesEngine rulesEngine = new DefaultRulesEngine();
rulesEngine.fire(rules, facts);
}
}
入门案例:Hello Easy Rules
<dependency>
<groupId> org .jeasy</groupId>
<artifactId>easy-rules-core</artifactId>
<version>.0.0</version>
</dependency>
通过骨架创建maven项目:
mvn archetype:generate
-DarchetypeGroupId=org.jeasy
-DarchetypeArtifactId=easy-rules-archetype
-DarchetypeVersion=.0.0
默认给我们生成了一个HelloWorldRule规则,如下:
package com.cjs.example.rules;
import org.jeasy.rules. annotation .Action;
import org.jeasy.rules.annotation.Condition;
import org.jeasy.rules.annotation.Rule;
@Rule(name = "Hello World rule", description = "Always say hello world")
public class HelloWorldRule {
@Condition
public boolean when() {
return true;
}
@Action
public void then() throws Exception {
System.out.println("hello world");
}
}
2. 规则定义
2.1. 定义规则
大多数业务规则可以用以下定义表示:
- Name : 一个命名空间下的唯一的规则名称
- Description : 规则的简要描述
- Priority : 相对于其他规则的优先级
- Facts : 事实,可立即为要处理的数据
- Conditions : 为了应用规则而必须满足的一组条件
- Actions : 当条件满足时执行的一组动作
Easy Rules为每个关键点提供了一个抽象来定义业务规则。
在Easy Rules中,Rule接口代表规则
public interface Rule {
/**
* This method encapsulates the rule's conditions.
* @return true if the rule should be applied given the provided facts, false otherwise
*/ boolean evaluate(Facts facts);
/**
* This method encapsulates the rule's actions.
* @throws Exception if an error occurs during actions performing
*/ void execute(Facts facts) throws Exception;
//Getters and setters for rule name, description and priority omitted.
}
evaluate方法封装了必须计算结果为TRUE才能触发规则的条件。execute方法封装了在满足规则条件时应该执行的动作。条件和操作由Condition和Action接口表示。
定义规则有两种方式:
- 通过在POJO类上添加注解
- 通过RuleBuilder API编程
可以在一个POJO类上添加@Rule注解,例如:
@Rule(name = "my rule", description = "my rule description", priority =)
public class MyRule {
@Condition
public boolean when(@Fact("fact") fact) {
//my rule conditions
return true;
}
@Action(order =)
public void then(Facts facts) throws Exception {
//my actions
}
@Action(order =)
public void finally() throws Exception {
//my final actions
}
}
@Condition注解指定规则条件@Fact注解指定参数@Action注解指定规则执行的动作
RuleBuilder支持链式风格定义规则,例如:
Rule rule = new RuleBuilder()
.name("myRule")
.description("myRuleDescription")
.priority()
.when(condition)
.then(action)
.then(action)
.build();
组合规则
CompositeRule由一组规则组成。这是一个典型地组合设计模式的实现。
组合规则是一个抽象概念,因为可以以不同方式触发组合规则。
Easy Rules自带三种CompositeRule实现:
- UnitRuleGroup : 要么应用所有规则,要么不应用任何规则(AND逻辑)
- ActivationRuleGroup : 它触发第一个适用规则,并忽略组中的其他规则(XOR逻辑)
- ConditionalRuleGroup : 如果具有最高优先级的规则计算结果为true,则触发其余规则
复合规则可以从基本规则创建并注册为常规规则:
//Create a composite rule from two primitive rules
UnitRuleGroup myUnitRuleGroup = new UnitRuleGroup("myUnitRuleGroup", "unit of myRule and myRule2");
myUnitRuleGroup.addRule(myRule);
myUnitRuleGroup.addRule(myRule);
//Register the composite rule as a regular rule
Rules rules = new Rules();
rules.register(myUnitRuleGroup);
RulesEngine rulesEngine = new DefaultRulesEngine();
rulesEngine.fire(rules, someFacts);
每个规则都有优先级。它代表触发注册规则的默认顺序。默认情况下,较低的值表示较高的优先级。可以重写compareTo方法以提供自定义优先级策略。
2.2. 定义事实
在Easy Rules中,Fact API代表事实
public class Fact<T> {
private final String name;
private final T value;
}
举个例子:
Fact<String> fact = new Fact("foo", "bar");
Facts facts = new Facts();
facts.add(fact);
或者,也可以用这样简写形式
Facts facts = new Facts();
facts.put("foo", "bar");
用@Fact注解可以将Facts注入到condition和action方法中
@Rule
class WeatherRule {
@Condition
public boolean itRains(@Fact("rain") boolean rain) {
return rain;
}
@Action
public void takeAnUmbrella(Facts facts) {
System.out.println("It rains, take an umbrella!");
// can add/remove/modify facts
}
}
2.3. 定义规则引擎
Easy Rules提供两种RulesEngine接口实现:
- DefaultRulesEngine : 根据规则的自然顺序应用规则
- InferenceRulesEngine : 持续对已知事实应用规则,直到不再适用任何规则为止
创建规则引擎:
RulesEngine rulesEngine = new DefaultRulesEngine();
// or
RulesEngine rulesEngine = new InferenceRulesEngine();
然后,注册规则
rulesEngine.fire(rules, facts);
规则引擎有一些可配置的参数,如下图所示:
举个例子:
RulesEngineParameters parameters = new RulesEngineParameters()
.rulePriorityThreshold()
.skipOnFirstAppliedRule(true)
.skipOnFirstFailedRule(true)
.skipOnFirstNonTriggeredRule(true);
RulesEngine rulesEngine = new DefaultRulesEngine(parameters);
2.4. 定义规则监听器
通过实现RuleListener接口
public interface RuleListener {
/**
* Triggered before the evaluation of a rule.
*
* @param rule being evaluated
* @param facts known before evaluating the rule
* @return true if the rule should be evaluated, false otherwise
*/ default boolean beforeEvaluate(Rule rule, Facts facts) {
return true;
}
/**
* Triggered after the evaluation of a rule.
*
* @param rule that has been evaluated
* @param facts known after evaluating the rule
* @param evaluationResult true if the rule evaluated to true, false otherwise
*/ default void afterEvaluate(Rule rule, Facts facts, boolean evaluationResult) { }
/**
* Triggered on condition evaluation error due to any runtime exception.
*
* @param rule that has been evaluated
* @param facts known while evaluating the rule
* @param exception that happened while attempting to evaluate the condition.
*/ default void onEvaluationError(Rule rule, Facts facts, Exception exception) { }
/**
* Triggered before the execution of a rule.
*
* @param rule the current rule
* @param facts known facts before executing the rule
*/ default void beforeExecute(Rule rule, Facts facts) { }
/**
* Triggered after a rule has been executed successfully.
*
* @param rule the current rule
* @param facts known facts after executing the rule
*/ default void onSuccess(Rule rule, Facts facts) { }
/**
* Triggered after a rule has failed.
*
* @param rule the current rule
* @param facts known facts after executing the rule
* @param exception the exception thrown when attempting to execute the rule
*/ default void onFailure(Rule rule, Facts facts, Exception exception) { }
}
3. 示例
<project xmlns="#; xmlns:xsi="#34;
xsi:schemaLocation=" #;>
<modelVersion>.0.0</modelVersion>
<groupId>com.cjs.example</groupId>
<artifactId>easy-rules-quickstart</artifactId>
<version>.0.0-SNAPSHOT</version>
<packaging>jar</packaging>
<dependencies>
<dependency>
<groupId>org.jeasy</groupId>
<artifactId>easy-rules-core</artifactId>
<version>.0.0</version>
</dependency>
<dependency>
<groupId>org.jeasy</groupId>
<artifactId>easy-rules-support</artifactId>
<version>.0.0</version>
</dependency>
<dependency>
<groupId>org.jeasy</groupId>
<artifactId>easy-rules-mvel</artifactId>
<version>.0.0</version>
</dependency>
<dependency>
<groupId>org.slfj</groupId>
<artifactId>slfj-simple</artifactId>
<version>.7.30</version>
</dependency>
</dependencies>
</project>
4. 扩展
规则本质上是一个函数,如y=f(x1,x2,..,xn)
规则引擎就是为了解决业务代码和业务规则分离的引擎,是一种嵌入在应用程序中的组件,实现了将业务决策从应用程序代码中分离。
还有一种常见的方式是Java+Groovy来实现,Java内嵌Groovy脚本引擎进行业务规则剥离。