「 java架构师之路必备 」 Java规则引擎 Easy Rules

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2023-07-19

1. Easy Rules 概述

Easy Rules是一个 Java 规则引擎,灵感来自一篇名为《Should I use a Rules Engine?》的文章

Easy Rules它提供Rule抽象以创建具有条件和动作的规则,并提供RuleEngine API,该API通过一组规则运行以评估条件并执行动作。

Easy Rules简单易用,只需两步:

首先,定义规则,方式有很多种

方式一:注解

@Rule(name = "weather rule", description = "if it rains then take an umbrella")
public class WeatherRule {
@Condition
public boolean itRains(@Fact("rain") boolean rain) {
return rain;
}
@Action
public void takeAnUmbrella() {
System.out.println("It rains, take an umbrella!");
}
}

方式二:链式编程

Rule weatherRule = new RuleBuilder()
.name("weather rule")
.description("if it rains then take an umbrella")
.when( facts -> facts.get("rain").equals(true))
.then(facts -> System.out.println("It rains, take an umbrella!"))
.build();

方式三:表达式

Rule weatherRule = new MVELRule()
.name("weather rule")
.description("if it rains then take an umbrella")
.when("rain == true")
.then("System.out.println("It rains, take an umbrella!");");

方式四:yml配置文件

例如:weather-rule.yml

name: "weather rule"
description: "if it rains then take an umbrella"
condition: "rain == true"
actions:
- "System.out.println("It rains, take an umbrella!");"
MVELRuleFactory ruleFactory = new MVELRuleFactory(new YamlRuleDefinitionReader());
Rule weatherRule = ruleFactory.createRule(new FileReader("weather-rule.yml"));

接下来,应用规则

public class Test {
public static void main(String[] args) {
// define facts
Facts facts = new Facts();
facts.put("rain", true);
// define rules
Rule weatherRule = ...
Rules rules = new Rules();
rules.register(weatherRule);
// fire rules on known facts
RulesEngine rulesEngine = new DefaultRulesEngine();
rulesEngine.fire(rules, facts);
}
}

入门案例:Hello Easy Rules

<dependency>
<groupId> org .jeasy</groupId>
<artifactId>easy-rules-core</artifactId>
<version>.0.0</version>
</dependency>

通过骨架创建maven项目:

mvn archetype:generate
-DarchetypeGroupId=org.jeasy
-DarchetypeArtifactId=easy-rules-archetype
-DarchetypeVersion=.0.0

默认给我们生成了一个HelloWorldRule规则,如下:

package com.cjs.example.rules;
import org.jeasy.rules. annotation .Action;
import org.jeasy.rules.annotation.Condition;
import org.jeasy.rules.annotation.Rule;
@Rule(name = "Hello World rule", description = "Always say hello world")
public class HelloWorldRule {
@Condition
public boolean when() {
return true;
}
@Action
public void then() throws Exception {
System.out.println("hello world");
}
}

2. 规则定义

2.1. 定义规则

大多数业务规则可以用以下定义表示:

  • Name : 一个命名空间下的唯一的规则名称
  • Description : 规则的简要描述
  • Priority : 相对于其他规则的优先级
  • Facts : 事实,可立即为要处理的数据
  • Conditions : 为了应用规则而必须满足的一组条件
  • Actions : 当条件满足时执行的一组动作

Easy Rules为每个关键点提供了一个抽象来定义业务规则。

在Easy Rules中,Rule接口代表规则

public interface Rule {
/**
* This method encapsulates the rule's conditions.
* @return true if the rule should be applied given the provided facts, false otherwise
*/ boolean evaluate(Facts facts);
/**
* This method encapsulates the rule's actions.
* @throws Exception if an error occurs during actions performing
*/ void execute(Facts facts) throws Exception;
//Getters and setters for rule name, description and priority omitted.
}

evaluate方法封装了必须计算结果为TRUE才能触发规则的条件。execute方法封装了在满足规则条件时应该执行的动作。条件和操作由Condition和Action接口表示。

定义规则有两种方式:

  • 通过在POJO类上添加注解
  • 通过RuleBuilder API编程

可以在一个POJO类上添加@Rule注解,例如:

@Rule(name = "my rule", description = "my rule description", priority =)
public class MyRule {
@Condition
public boolean when(@Fact("fact") fact) {
//my rule conditions
return true;
}
@Action(order =)
public void then(Facts facts) throws Exception {
//my actions
}
@Action(order =)
public void finally() throws Exception {
//my final actions
}
}

@Condition注解指定规则条件@Fact注解指定参数@Action注解指定规则执行的动作

RuleBuilder支持链式风格定义规则,例如:

Rule rule = new RuleBuilder()
.name("myRule")
.description("myRuleDescription")
.priority()
.when(condition)
.then(action)
.then(action)
.build();

组合规则

CompositeRule由一组规则组成。这是一个典型地组合设计模式的实现。

组合规则是一个抽象概念,因为可以以不同方式触发组合规则。

Easy Rules自带三种CompositeRule实现:

  • UnitRuleGroup : 要么应用所有规则,要么不应用任何规则(AND逻辑)
  • ActivationRuleGroup : 它触发第一个适用规则,并忽略组中的其他规则(XOR逻辑)
  • ConditionalRuleGroup : 如果具有最高优先级的规则计算结果为true,则触发其余规则

复合规则可以从基本规则创建并注册为常规规则:

//Create a composite rule from two primitive rules
UnitRuleGroup myUnitRuleGroup = new UnitRuleGroup("myUnitRuleGroup", "unit of myRule and myRule2");
myUnitRuleGroup.addRule(myRule);
myUnitRuleGroup.addRule(myRule);
//Register the composite rule as a regular rule
Rules rules = new Rules();
rules.register(myUnitRuleGroup);
RulesEngine rulesEngine = new DefaultRulesEngine();
rulesEngine.fire(rules, someFacts);

每个规则都有优先级。它代表触发注册规则的默认顺序。默认情况下,较低的值表示较高的优先级。可以重写compareTo方法以提供自定义优先级策略。

2.2. 定义事实

在Easy Rules中,Fact API代表事实

public class Fact<T> {
private final String name;
private final T value;
}

举个例子:

Fact<String> fact = new Fact("foo", "bar");
Facts facts = new Facts();
facts.add(fact);

或者,也可以用这样简写形式

Facts facts = new Facts();
facts.put("foo", "bar");

用@Fact注解可以将Facts注入到condition和action方法中

@Rule
class WeatherRule {
@Condition
public boolean itRains(@Fact("rain") boolean rain) {
return rain;
}
@Action
public void takeAnUmbrella(Facts facts) {
System.out.println("It rains, take an umbrella!");
// can add/remove/modify facts
}
}

2.3. 定义规则引擎

Easy Rules提供两种RulesEngine接口实现:

  • DefaultRulesEngine : 根据规则的自然顺序应用规则
  • InferenceRulesEngine : 持续对已知事实应用规则,直到不再适用任何规则为止

创建规则引擎:

RulesEngine rulesEngine = new DefaultRulesEngine();
// or
RulesEngine rulesEngine = new InferenceRulesEngine();

然后,注册规则

 rulesEngine.fire(rules, facts); 

规则引擎有一些可配置的参数,如下图所示:

举个例子:

RulesEngineParameters parameters = new RulesEngineParameters()
.rulePriorityThreshold()
.skipOnFirstAppliedRule(true)
.skipOnFirstFailedRule(true)
.skipOnFirstNonTriggeredRule(true);
RulesEngine rulesEngine = new DefaultRulesEngine(parameters);

2.4. 定义规则监听器

通过实现RuleListener接口

public interface RuleListener {
/**
* Triggered before the evaluation of a rule.
*
* @param rule being evaluated
* @param facts known before evaluating the rule
* @return true if the rule should be evaluated, false otherwise
*/ default boolean beforeEvaluate(Rule rule, Facts facts) {
return true;
}
/**
* Triggered after the evaluation of a rule.
*
* @param rule that has been evaluated
* @param facts known after evaluating the rule
* @param evaluationResult true if the rule evaluated to true, false otherwise
*/ default void afterEvaluate(Rule rule, Facts facts, boolean evaluationResult) { }
/**
* Triggered on condition evaluation error due to any runtime exception.
*
* @param rule that has been evaluated
* @param facts known while evaluating the rule
* @param exception that happened while attempting to evaluate the condition.
*/ default void onEvaluationError(Rule rule, Facts facts, Exception exception) { }
/**
* Triggered before the execution of a rule.
*
* @param rule the current rule
* @param facts known facts before executing the rule
*/ default void beforeExecute(Rule rule, Facts facts) { }
/**
* Triggered after a rule has been executed successfully.
*
* @param rule the current rule
* @param facts known facts after executing the rule
*/ default void onSuccess(Rule rule, Facts facts) { }
/**
* Triggered after a rule has failed.
*
* @param rule the current rule
* @param facts known facts after executing the rule
* @param exception the exception thrown when attempting to execute the rule
*/ default void onFailure(Rule rule, Facts facts, Exception exception) { }
}

3. 示例

<project xmlns="#; xmlns:xsi="#34;
xsi:schemaLocation=" #;>
<modelVersion>.0.0</modelVersion>
<groupId>com.cjs.example</groupId>
<artifactId>easy-rules-quickstart</artifactId>
<version>.0.0-SNAPSHOT</version>
<packaging>jar</packaging>
<dependencies>
<dependency>
<groupId>org.jeasy</groupId>
<artifactId>easy-rules-core</artifactId>
<version>.0.0</version>
</dependency>
<dependency>
<groupId>org.jeasy</groupId>
<artifactId>easy-rules-support</artifactId>
<version>.0.0</version>
</dependency>
<dependency>
<groupId>org.jeasy</groupId>
<artifactId>easy-rules-mvel</artifactId>
<version>.0.0</version>
</dependency>
<dependency>
<groupId>org.slfj</groupId>
<artifactId>slfj-simple</artifactId>
<version>.7.30</version>
</dependency>
</dependencies>
</project>

「 java架构师之路必备 」 Java规则引擎 Easy Rules

4. 扩展

规则本质上是一个函数,如y=f(x1,x2,..,xn)

规则引擎就是为了解决业务代码和业务规则分离的引擎,是一种嵌入在应用程序中的组件,实现了将业务决策从应用程序代码中分离。

还有一种常见的方式是Java+Groovy来实现,Java内嵌Groovy脚本引擎进行业务规则剥离。