1. Easy Rules 概述
Easy Rules是一个 Java 规则引擎,灵感来自一篇名为《Should I use a Rules Engine?》的文章
Easy Rules它提供Rule抽象以创建具有条件和动作的规则,并提供RuleEngine API,该API通过一组规则运行以评估条件并执行动作。
Easy Rules简单易用,只需两步:
首先,定义规则,方式有很多种
方式一:注解
"weather rule", description = "if it rains then take an umbrella") | (name =|
public class WeatherRule { | |
public boolean itRains("rain") boolean rain) { ( | |
return rain; | |
} | |
public void takeAnUmbrella() { | |
System.out.println("It rains, take an umbrella!"); | |
} | |
} |
方式二:链式编程
Rule weatherRule = new RuleBuilder() | |
.name("weather rule") | |
.description("if it rains then take an umbrella") | |
.when( facts -> facts.get("rain").equals(true)) | |
.then(facts -> System.out.println("It rains, take an umbrella!")) | |
.build(); |
方式三:表达式
Rule weatherRule = new MVELRule() | |
.name("weather rule") | |
.description("if it rains then take an umbrella") | |
.when("rain == true") | |
.then("System.out.println("It rains, take an umbrella!");"); |
方式四:yml配置文件
例如:weather-rule.yml
name: "weather rule" | |
description: "if it rains then take an umbrella" | |
condition: "rain == true" | |
actions: | |
- "System.out.println("It rains, take an umbrella!");" | |
MVELRuleFactory ruleFactory = new MVELRuleFactory(new YamlRuleDefinitionReader()); | |
Rule weatherRule = ruleFactory.createRule(new FileReader("weather-rule.yml")); |
接下来,应用规则
public class Test { | |
public static void main(String[] args) { | |
// define facts | |
Facts facts = new Facts(); | |
facts.put("rain", true); | |
// define rules | |
Rule weatherRule = ... | |
Rules rules = new Rules(); | |
rules.register(weatherRule); | |
// fire rules on known facts | |
RulesEngine rulesEngine = new DefaultRulesEngine(); | |
rulesEngine.fire(rules, facts); | |
} | |
} |
入门案例:Hello Easy Rules
<dependency> | |
<groupId> org .jeasy</groupId> | |
<artifactId>easy-rules-core</artifactId> | |
<version>.0.0</version> | |
</dependency> |
通过骨架创建maven项目:
mvn archetype:generate | |
-DarchetypeGroupId=org.jeasy | |
-DarchetypeArtifactId=easy-rules-archetype | |
-DarchetypeVersion=.0.0 | |
默认给我们生成了一个HelloWorldRule规则,如下:
package com.cjs.example.rules; | |
import org.jeasy.rules. annotation .Action; | |
import org.jeasy.rules.annotation.Condition; | |
import org.jeasy.rules.annotation.Rule; | |
public class HelloWorldRule { | |
public boolean when() { | |
return true; | |
} | |
public void then() throws Exception { | |
System.out.println("hello world"); | |
} | |
} |
2. 规则定义
2.1. 定义规则
大多数业务规则可以用以下定义表示:
- Name : 一个命名空间下的唯一的规则名称
- Description : 规则的简要描述
- Priority : 相对于其他规则的优先级
- Facts : 事实,可立即为要处理的数据
- Conditions : 为了应用规则而必须满足的一组条件
- Actions : 当条件满足时执行的一组动作
Easy Rules为每个关键点提供了一个抽象来定义业务规则。
在Easy Rules中,Rule接口代表规则
public interface Rule { | |
/** | |
* This method encapsulates the rule's conditions. | |
* @return true if the rule should be applied given the provided facts, false otherwise | |
*/ boolean evaluate(Facts facts); | |
/** | |
* This method encapsulates the rule's actions. | |
* @throws Exception if an error occurs during actions performing | |
*/ void execute(Facts facts) throws Exception; | |
//Getters and setters for rule name, description and priority omitted. | |
} |
evaluate方法封装了必须计算结果为TRUE才能触发规则的条件。execute方法封装了在满足规则条件时应该执行的动作。条件和操作由Condition和Action接口表示。
定义规则有两种方式:
- 通过在POJO类上添加注解
- 通过RuleBuilder API编程
可以在一个POJO类上添加@Rule注解,例如:
@Rule(name = "my rule", description = "my rule description", priority =) | |
public class MyRule { | |
@Condition | |
public boolean when(@Fact("fact") fact) { | |
//my rule conditions | |
return true; | |
} | |
@Action(order =) | |
public void then(Facts facts) throws Exception { | |
//my actions | |
} | |
@Action(order =) | |
public void finally() throws Exception { | |
//my final actions | |
} | |
} |
@Condition注解指定规则条件@Fact注解指定参数@Action注解指定规则执行的动作
RuleBuilder支持链式风格定义规则,例如:
Rule rule = new RuleBuilder() | |
.name("myRule") | |
.description("myRuleDescription") | |
.priority() | |
.when(condition) | |
.then(action) | |
.then(action) | |
.build(); |
组合规则
CompositeRule由一组规则组成。这是一个典型地组合设计模式的实现。
组合规则是一个抽象概念,因为可以以不同方式触发组合规则。
Easy Rules自带三种CompositeRule实现:
- UnitRuleGroup : 要么应用所有规则,要么不应用任何规则(AND逻辑)
- ActivationRuleGroup : 它触发第一个适用规则,并忽略组中的其他规则(XOR逻辑)
- ConditionalRuleGroup : 如果具有最高优先级的规则计算结果为true,则触发其余规则
复合规则可以从基本规则创建并注册为常规规则:
//Create a composite rule from two primitive rules | |
UnitRuleGroup myUnitRuleGroup = new UnitRuleGroup("myUnitRuleGroup", "unit of myRule and myRule2"); | |
myUnitRuleGroup.addRule(myRule); | |
myUnitRuleGroup.addRule(myRule); | |
//Register the composite rule as a regular rule | |
Rules rules = new Rules(); | |
rules.register(myUnitRuleGroup); | |
RulesEngine rulesEngine = new DefaultRulesEngine(); | |
rulesEngine.fire(rules, someFacts); |
每个规则都有优先级。它代表触发注册规则的默认顺序。默认情况下,较低的值表示较高的优先级。可以重写compareTo方法以提供自定义优先级策略。
2.2. 定义事实
在Easy Rules中,Fact API代表事实
public class Fact<T> { | |
private final String name; | |
private final T value; | |
} |
举个例子:
Fact<String> fact = new Fact("foo", "bar"); | |
Facts facts = new Facts(); | |
facts.add(fact); |
或者,也可以用这样简写形式
Facts facts = new Facts(); | |
facts.put("foo", "bar"); |
用@Fact注解可以将Facts注入到condition和action方法中
class WeatherRule { | |
public boolean itRains("rain") boolean rain) { ( | |
return rain; | |
} | |
public void takeAnUmbrella(Facts facts) { | |
System.out.println("It rains, take an umbrella!"); | |
// can add/remove/modify facts | |
} | |
} |
2.3. 定义规则引擎
Easy Rules提供两种RulesEngine接口实现:
- DefaultRulesEngine : 根据规则的自然顺序应用规则
- InferenceRulesEngine : 持续对已知事实应用规则,直到不再适用任何规则为止
创建规则引擎:
RulesEngine rulesEngine = new DefaultRulesEngine(); | |
// or | |
RulesEngine rulesEngine = new InferenceRulesEngine(); |
然后,注册规则
rulesEngine.fire(rules, facts);
规则引擎有一些可配置的参数,如下图所示:
举个例子:
RulesEngineParameters parameters = new RulesEngineParameters() | |
.rulePriorityThreshold() | |
.skipOnFirstAppliedRule(true) | |
.skipOnFirstFailedRule(true) | |
.skipOnFirstNonTriggeredRule(true); | |
RulesEngine rulesEngine = new DefaultRulesEngine(parameters); |
2.4. 定义规则监听器
通过实现RuleListener接口
public interface RuleListener { | |
/** | |
* Triggered before the evaluation of a rule. | |
* | |
* @param rule being evaluated | |
* @param facts known before evaluating the rule | |
* @return true if the rule should be evaluated, false otherwise | |
*/ default boolean beforeEvaluate(Rule rule, Facts facts) { | |
return true; | |
} | |
/** | |
* Triggered after the evaluation of a rule. | |
* | |
* @param rule that has been evaluated | |
* @param facts known after evaluating the rule | |
* @param evaluationResult true if the rule evaluated to true, false otherwise | |
*/ default void afterEvaluate(Rule rule, Facts facts, boolean evaluationResult) { } | |
/** | |
* Triggered on condition evaluation error due to any runtime exception. | |
* | |
* @param rule that has been evaluated | |
* @param facts known while evaluating the rule | |
* @param exception that happened while attempting to evaluate the condition. | |
*/ default void onEvaluationError(Rule rule, Facts facts, Exception exception) { } | |
/** | |
* Triggered before the execution of a rule. | |
* | |
* @param rule the current rule | |
* @param facts known facts before executing the rule | |
*/ default void beforeExecute(Rule rule, Facts facts) { } | |
/** | |
* Triggered after a rule has been executed successfully. | |
* | |
* @param rule the current rule | |
* @param facts known facts after executing the rule | |
*/ default void onSuccess(Rule rule, Facts facts) { } | |
/** | |
* Triggered after a rule has failed. | |
* | |
* @param rule the current rule | |
* @param facts known facts after executing the rule | |
* @param exception the exception thrown when attempting to execute the rule | |
*/ default void onFailure(Rule rule, Facts facts, Exception exception) { } | |
} |
3. 示例
<project xmlns="#; xmlns:xsi="#34; | |
xsi:schemaLocation=" #;> | |
<modelVersion>.0.0</modelVersion> | |
<groupId>com.cjs.example</groupId> | |
<artifactId>easy-rules-quickstart</artifactId> | |
<version>.0.0-SNAPSHOT</version> | |
<packaging>jar</packaging> | |
<dependencies> | |
<dependency> | |
<groupId>org.jeasy</groupId> | |
<artifactId>easy-rules-core</artifactId> | |
<version>.0.0</version> | |
</dependency> | |
<dependency> | |
<groupId>org.jeasy</groupId> | |
<artifactId>easy-rules-support</artifactId> | |
<version>.0.0</version> | |
</dependency> | |
<dependency> | |
<groupId>org.jeasy</groupId> | |
<artifactId>easy-rules-mvel</artifactId> | |
<version>.0.0</version> | |
</dependency> | |
<dependency> | |
<groupId>org.slfj</groupId> | |
<artifactId>slfj-simple</artifactId> | |
<version>.7.30</version> | |
</dependency> | |
</dependencies> | |
</project> | |
4. 扩展
规则本质上是一个函数,如y=f(x1,x2,..,xn)
规则引擎就是为了解决业务代码和业务规则分离的引擎,是一种嵌入在应用程序中的组件,实现了将业务决策从应用程序代码中分离。
还有一种常见的方式是Java+Groovy来实现,Java内嵌Groovy脚本引擎进行业务规则剥离。