目录
- 五子棋小游戏实现(一):
- 五子棋小游戏实现(二):
- 五子棋小游戏实现(三):
tkinter库:Python的标准Tk GUI工具包的接口
示例:
from tkinter import *
root = Tk()
#你的ui代码
Label(root,text = 'hello world!').pack()
root.mainloop()
弹窗结果:
五子棋小游戏实现(一):
from tkinter import *
import tkinter.messagebox # 弹窗库
import numpy as np
root = Tk() #创建窗口
root.title("五子棋游戏") #窗口名字
w = Canvas(root, width=600,height=600,background='chocolate')
w.pack()
for i in range(, 15):
w.create_line(i * 40 + 20, 20, i * 40 + 20, 580)
w.create_line(20, i * 40 + 20, 580, i * 40 + 20)
w.create_oval(135, 135, 145, 145,fill='black')
w.create_oval(135, 455, 145, 465,fill='black')
w.create_oval(465, 135, 455, 145,fill='black')
w.create_oval(455, 455, 465, 465,fill='black')
w.create_oval(295, 295, 305, 305,fill='black')
num=
A=np.full((,15),0)
B=np.full((,15),'')
def callback(event):
global num ,A
for j in range (,15):
for i in range (,15):
if (event.x - - 40 * i) ** 2 + (event.y - 20 - 40 * j) ** 2 <= 2 * 20 ** 2:
break
if (event.x - - 40 * i) ** 2 + (event.y - 20 - 40 * j) ** 2 <= 2*20 ** 2:
break
if num % == 0 and A[i][j] != 1:
w.create_oval(40*i+5, 40*j+5, 40*i+35, 40*j+35,fill='black')
A[i][j] =
B[i][j] = 'b'
num +=
if num % != 0 and A[i][j] != 1 :
w.create_oval(40*i+5, 40*j+5, 40*i+35, 40*j+35,fill='white')
A[i][j] =.
B[i][j] = 'w'
num +=
f = [[-, 0], [-1, 1], [0, 1], [1, 1]]
for z in range(, 4):
a, b = f[z][], f[z][1]
count, count2 = 0, 0
x, y = i, j
while B[x][y] == B[i][j]:
count += 1
if x + a >= and y + b >= 0 and x + a < 15 and y + b < 15 and B[x + a][y + b] == B[i][j]:
[x, y] = np.array([x, y]) + np.array([a, b])
else:
x, y = i, j
break
while B[x][y] == B[i][j]:
count += 1
if x - a < and y - b < 15 and x - a >= 0 and y - b >= 0 and B[x - a][y - b] == B[i][j]:
[x, y] = np.array([x, y]) - np.array([a, b])
else:
break
if count + count2 == 6:
if B[i][j] == 'b':
tkinter.messagebox.showinfo('提示', '黑棋获胜')
else:
tkinter.messagebox.showinfo('提示', '白棋获胜')
w.bind("<Button -1>",callback)
w.pack()
def quit():
root.quit()
u=Button(root,text="退出",width=,height=1,command=quit,font=('楷体',15))
u.pack()
mainloop()
运行结果:
此程序确定胜利后会继续在同一棋盘上继续下棋,没有刷新棋盘
w1 = Canvas(root, width=600,height=600,background='chocolate')可根据参数background改变棋盘颜色
五子棋小游戏实现(二):
#调用pygame库
import pygame
import sys
#调用常用关键字常量
from pygame.locals import QUIT,KEYDOWN
import numpy as np
#初始化pygame
pygame.init()
#获取对显示系统的访问,并创建一个窗口screen
#窗口大小为x670
screen = pygame.display.set_mode((,670))
screen_color=[,154,73]#设置画布颜色,[238,154,73]对应为棕黄色
line_color = [,0,0]#设置线条颜色,[0,0,0]对应黑色
def check_win(over_pos):#判断五子连心
mp=np.zeros([,15],dtype=int)
for val in over_pos:
x=int((val[][0]-27)/44)
y=int((val[][1]-27)/44)
if val[]==white_color:
mp[x][y]=#表示白子
else:
mp[x][y]=#表示黑子
for i in range():
pos=[]
pos=[]
for j in range():
if mp[i][j]==:
pos.append([i,j])
else:
pos=[]
if mp[i][j]==:
pos.append([i,j])
else:
pos=[]
if len(pos)>=5:#五子连心
return [,pos1]
if len(pos)>=5:
return [,pos2]
for j in range():
pos=[]
pos=[]
for i in range():
if mp[i][j]==:
pos.append([i,j])
else:
pos=[]
if mp[i][j]==:
pos.append([i,j])
else:
pos=[]
if len(pos)>=5:
return [,pos1]
if len(pos)>=5:
return [,pos2]
for i in range():
for j in range():
pos=[]
pos=[]
for k in range():
if i+k>= or j+k>=15:
break
if mp[i+k][j+k]==:
pos.append([i+k,j+k])
else:
pos=[]
if mp[i+k][j+k]==:
pos.append([i+k,j+k])
else:
pos=[]
if len(pos)>=5:
return [,pos1]
if len(pos)>=5:
return [,pos2]
for i in range():
for j in range():
pos=[]
pos=[]
for k in range():
if i+k>= or j-k<0:
break
if mp[i+k][j-k]==:
pos.append([i+k,j-k])
else:
pos=[]
if mp[i+k][j-k]==:
pos.append([i+k,j-k])
else:
pos=[]
if len(pos)>=5:
return [,pos1]
if len(pos)>=5:
return [,pos2]
return [,[]]
def find_pos(x,y):#找到显示的可以落子的位置
for i in range(,670,44):
for j in range(,670,44):
L=i-22
L=i+22
R=j-22
R=j+22
if x>=L and x<=L2 and y>=R1 and y<=R2:
return i,j
return x,y
def check_over_pos(x,y,over_pos):#检查当前的位置是否已经落子
for val in over_pos:
if val[][0]==x and val[0][1]==y:
return False
return True#表示没有落子
flag=False
tim=
over_pos=[]#表示已经落子的位置
white_color=[,255,255]#白棋颜色
black_color=[,0,0]#黑棋颜色
while True:#不断训练刷新画布
for event in pygame.event.get():#获取事件,如果鼠标点击右上角关闭按钮,关闭
if event.type in (QUIT,KEYDOWN):
sys.exit()
screen.fill(screen_color)#清屏
for i in range(,670,44):
#先画竖线
if i== or i==670-27:#边缘线稍微粗一些
pygame.draw.line(screen,line_color,[i,],[i,670-27],4)
else:
pygame.draw.line(screen,line_color,[i,],[i,670-27],2)
#再画横线
if i== or i==670-27:#边缘线稍微粗一些
pygame.draw.line(screen,line_color,[,i],[670-27,i],4)
else:
pygame.draw.line(screen,line_color,[,i],[670-27,i],2)
#在棋盘中心画个小圆表示正中心位置
pygame.draw.circle(screen, line_color,[+44*7,27+44*7], 8,0)
for val in over_pos:#显示所有落下的棋子
pygame.draw.circle(screen, val[],val[0], 20,0)
#判断是否存在五子连心
res=check_win(over_pos)
if res[]!=0:
for pos in res[]:
pygame.draw.rect(screen,[,48,167],[pos[0]*44+27-22,pos[1]*44+27-22,44,44],2,1)
pygame.display.update()#刷新显示
continue#游戏结束,停止下面的操作
#获取鼠标坐标信息
x,y = pygame.mouse.get_pos()
x,y=find_pos(x,y)
if check_over_pos(x,y,over_pos):#判断是否可以落子,再显示
pygame.draw.rect(screen,[ ,229 ,238 ],[x-22,y-22,44,44],2,1)
keys_pressed = pygame.mouse.get_pressed()#获取鼠标按键信息
#鼠标左键表示落子,tim用来延时的,因为每次循环时间间隔很断,容易导致明明只按了一次左键,却被多次获取,认为我按了多次
if keys_pressed[] and tim==0:
flag=True
if check_over_pos(x,y,over_pos):#判断是否可以落子,再落子
if len(over_pos)%==0:#黑子
over_pos.append([[x,y],black_color])
else:
over_pos.append([[x,y],white_color])
#鼠标左键延时作用
if flag:
tim+=
if tim%==0:#延时200ms
flag=False
tim=
pygame.display.update()#刷新显示
Pygame是一个跨平台Python库,包含图像、声音。建立在SDL基础上,允许实时电子游戏研发而无需被低级语言(如机器语言和汇编语言)束缚。基于这样一个设想,所有需要的游戏功能和理念都(主要是图像方面)都完全简化为游戏逻辑本身,所有的资源结构都可以由高级语言提供,如Python。
运行结果:
此程序会以红框方式显示胜利,但无法刷新棋盘,游戏过程中任何键盘按键触碰都会导致游戏退出
五子棋小游戏实现(三):
同样依赖于Pygame库
#coding:utf-
import sys
import pygame
import random
def do():
def black(x, y):
a =
b =
c =
d =
for i in range():
pygame.draw.circle(screen, (a, b, c), [.5 + 32 * x, 19.5 + 32 * y], (10/(d-5)+10)*1.6)
a +=
b +=
c +=
d +=.08
pygame.display.update()
def white(x, y):
a =
b =
c =
d =
for i in range():
pygame.draw.circle(screen, (a, b, c), [.5 + 32 * x, 19.5 + 32 * y], (10/(d-5)+10)*1.6)
a +=
b +=
c +=
d +=.08
pygame.display.update()
pygame.init()
screen = pygame.display.set_mode((, 615))
pygame.display.set_caption('五子棋')
screen.fill("#DDF")
a = pygame.Surface((, 603), flags=pygame.HWSURFACE)
a.fill(color='#')
b = pygame.Surface((, 585), flags=pygame.HWSURFACE)
b.fill(color="#DDF")
c = pygame.Surface((, 579), flags=pygame.HWSURFACE)
c.fill(color='#')
d = pygame.Surface((, 576), flags=pygame.HWSURFACE)
d.fill(color="#DDF")
e = pygame.Surface((, 31), flags=pygame.HWSURFACE)
e.fill(color="#DDF")
screen.blit(a, (.5, 6.5))
screen.blit(b, (, 15))
screen.blit(c, (, 18))
for j in range():
for i in range():
screen.blit(e, ( + 32 * i, 20 + 32 * j))
alist = []
for j in range():
alistone = []
for i in range():
alistone.append()
alist.append(alistone)
pygame.draw.circle(screen, '#', [307.5, 307.5], 5)
pygame.draw.circle(screen, '#', [115.5, 307.5], 5)
pygame.draw.circle(screen, '#', [499.5, 307.5], 5)
pygame.draw.circle(screen, '#', [115.5, 499.5], 5)
pygame.draw.circle(screen, '#', [499.5, 499.5], 5)
pygame.draw.circle(screen, '#', [115.5, 115.5], 5)
pygame.draw.circle(screen, '#', [499.5, 115.5], 5)
pygame.draw.circle(screen, '#', [307.5, 499.5], 5)
pygame.draw.circle(screen, '#', [307.5, 115.5], 5)
pygame.display.flip()
wb = "black"
font = pygame.font.SysFont('stxingkai', 70)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
x, y = pygame.mouse.get_pos()
x = round((x -.5) / 32)
y = round((y -.5) / 32)
if x <:
x =
if x >:
x =
if y <:
y =
if y >:
y =
z = False
if alist[x][y] ==:
eval(wb + "({},{})".format(x, y))
if wb == "black":
alist[x][y] =
wb = "黑棋"
wb = "white"
elif wb == "white":
alist[x][y] =
wb = "白棋"
wb = "black"
xx = x
yy = y
while True:
if xx ==:
break
elif alist[xx][yy] != alist[x][y]:
xx +=
break
else:
xx -=
num =
while True:
if xx ==:
break
elif alist[xx][yy] != alist[x][y]:
break
else:
xx +=
num +=
if num >=:
pygame.font.init()
text = font.render("{}赢了".format(wb1), True, (0, 0, 0))
textRect = text.get_rect()
textRect.center = (.5, 307.5)
screen.blit(text, textRect)
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
do()
xx = x
yy = y
while True:
if yy ==:
break
elif alist[xx][yy] != alist[x][y]:
yy +=
break
else:
yy -=
num =
while True:
if yy ==:
break
elif alist[xx][yy] != alist[x][y]:
break
else:
yy +=
num +=
if num >=:
pygame.font.init()
text = font.render("{}赢了".format(wb1), True, (0, 0, 0))
textRect = text.get_rect()
textRect.center = (.5, 307.5)
screen.blit(text, textRect)
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
do()
xx = x
yy = y
while True:
if xx ==:
break
elif yy ==:
break
elif alist[xx][yy] != alist[x][y]:
xx +=
yy +=
break
else:
xx -=
yy -=
num =
while True:
if xx ==:
break
elif yy ==:
break
elif alist[xx][yy] != alist[x][y]:
break
else:
xx +=
yy +=
num +=
if num >=:
pygame.font.init()
text = font.render("{}赢了".format(wb1), True, (0, 0, 0))
textRect = text.get_rect()
textRect.center = (.5, 307.5)
screen.blit(text, textRect)
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
do()
xx = x
yy = y
while True:
if xx ==:
break
elif yy ==:
break
elif alist[xx][yy] != alist[x][y]:
xx +=
yy -=
break
else:
xx -=
yy +=
num =
while True:
if xx ==:
break
elif yy ==:
break
elif alist[xx][yy] != alist[x][y]:
break
else:
xx +=
yy -=
num +=
if num >=:
pygame.font.init()
text = font.render("{}赢了".format(wb1), True, (0, 0, 0))
textRect = text.get_rect()
textRect.center = (.5, 307.5)
screen.blit(text, textRect)
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
do()
do()
运行结果:
显示某方棋子胜利之后,鼠标点击即可刷新棋盘重新开始
以实际效果来看,目前 五子棋小游戏实现(三)实现效果最优