0 介绍
视频地址:www.bilibili.com/video/BV1eg411g7c...
相关源码:github.com/anonymousGiga/Rust-and-...
本节,我们将给康威游戏添加交互。
1 暂停和恢复游戏
我们首先在wasm-game-of-life/www/index.html中添加button在标签上面添加如下:
<button id="play-pause"></button>
我们将wasm-game-of-life/www/index.js修改为如下:
//import { Universe } from "wasm-game-of-life"; | |
import { Universe, Cell } from "wasm-game-of-life"; | |
import { memory } from "wasm-game-of-life/wasm_game_of_life_bg"; | |
const CELL_SIZE = 5; // px | |
const GRID_COLOR = "#CCCCCC"; | |
const DEAD_COLOR = "#FFFFFF"; | |
const ALIVE_COLOR = "#000000"; | |
const universe = Universe.new(); | |
const width = universe.width(); | |
const height = universe.height(); | |
const canvas = document.getElementById("game-of-life-canvas"); | |
canvas.height = (CELL_SIZE + 1) * height + 1; | |
canvas.width = (CELL_SIZE + 1) * width + 1; | |
const ctx = canvas.getContext('2d'); | |
let animationId = null; | |
function renderLoop() { | |
//debugger; | |
drawGrid(); | |
drawCells(); | |
universe.tick(); | |
//window.requestAnimationFrame(renderLoop); | |
animationId = requestAnimationFrame(renderLoop); | |
} | |
function isPaused() { | |
return animationId === null; | |
} | |
const playPauseButton = document.getElementById("play-pause"); | |
function play() { | |
playPauseButton.textContent = "⏸ "; | |
renderLoop(); | |
} | |
function pause() { | |
playPauseButton.textContent = "▶"; | |
cancelAnimationFrame(animationId); | |
andmationId = null; | |
} | |
function drawGrid() { | |
ctx.beginPath(); | |
ctx.strokeStyle = GRID_COLOR; | |
// Vertical lines. | |
for (let i = 0; i <= width; i++) { | |
ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0); | |
ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * height + 1); | |
} | |
// Horizontal lines. | |
for (let j = 0; j <= height; j++) { | |
ctx.moveTo(0, j * (CELL_SIZE + 1) + 1); | |
ctx.lineTo((CELL_SIZE + 1) * width + 1, j * (CELL_SIZE + 1) + 1); | |
} | |
ctx.stroke(); | |
} | |
function getIndex(row, column) { | |
return row * width + column; | |
} | |
function drawCells() { | |
const cellsPtr = universe.cells(); | |
const cells = new Uint8Array(memory.buffer, cellsPtr, width * height); | |
ctx.beginPath(); | |
for (let row = 0; row < height; row++) { | |
for (let col = 0; col < width; col++) { | |
const idx = getIndex(row, col); | |
ctx.fillStyle = cells[idx] === Cell.Dead | |
? DEAD_COLOR | |
: ALIVE_COLOR; | |
ctx.fillRect( | |
col * (CELL_SIZE + 1) + 1, | |
row * (CELL_SIZE + 1) + 1, | |
CELL_SIZE, | |
CELL_SIZE | |
); | |
} | |
} | |
ctx.stroke(); | |
} | |
//window.requestAnimationFrame(renderLoop); | |
playPauseButton.addEventListener("click", function() { | |
if (isPaused()) { | |
play(); | |
} else { | |
pause(); | |
} | |
}); |
2 切换细胞状态
在wasm-game-of-life/src/lib.rs中添加如下代码:
impl Cell { | |
fn toggle(&mut self) { | |
*self = match *self { | |
Cell::Dead => Cell::Alive, | |
Cell::Alive => Cell::Dead, | |
}; | |
} | |
} | |
。。。 | |
impl Universe { | |
// ... | |
pub fn toggle_cell(&mut self, row: u32, column: u32) { | |
let idx = self.get_index(row, column); | |
self.cells[idx].toggle(); | |
} | |
} |
然后,我们在index.js中添加如下代码:
canvas.addEventListener("click", function() { | |
const boundingRect = canvas.getBoundingClientRect(); | |
const scaleX = canvas.width / boundingRect.width; | |
const scaleY = canvas.height / boundingRect.height; | |
const canvasLeft = (event.clientX - boundingRect.left) * scaleX; | |
const canvasTop = (event.clientY - boundingRect.top) * scaleY; | |
const row = Math.min(Math.floor(canvasTop / (CELL_SIZE + 1)), height - 1); | |
const col = Math.min(Math.floor(canvasLeft / (CELL_SIZE + 1)), width - 1); | |
universe.toggle_cell(row, col); | |
drawGrid(); | |
drawCells(); | |
}); |
3 编译测试
在wasm-game-of-life目录下运行:
wasm-pack build
在www目录下运行:
npm run start
在浏览器中输入:127.0.0.1:8080
点击按钮可以暂停和启动,点击网格可以改变细胞状态。